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Don't Suck Me is an unconventional platformer project where you're thrown into a cup of bubble tea and try to escape the fate of being eaten. Originally developed for Global Game Jam themed 'Bubble' as a producer and level designer.
 
The game is still in development with some key features being implemented.

PLAY

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Level Design

The experimental puzzle-platformer explores the unique physics of boba under temperature changes. The level design challenges players to master different states and their effectiveness in solving puzzles.

Still In Development...

© 2025 by Zhu Zeng

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