top of page
ZHU ZENG

Don't Suck Me is an unconventional platformer project where you're thrown into a cup of bubble tea and try to escape the fate of being eaten. Originally developed for Global Game Jam themed 'Bubble' as a producer and level designer.
The game is still in development with some key features being implemented.
PLAY


Level Design
The experimental puzzle-platformer explores the unique physics of boba under temperature changes. The level design challenges players to master different states and their effectiveness in solving puzzles.
Still In Development...
bottom of page